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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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@@ -26,10 +26,13 @@
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*/
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using log4net;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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@@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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private const int AGENT = 1;
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private const int AGENT_BY_USERNAME = 0x10;
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private const int NPC = 0x20;
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private const int ACTIVE = 2;
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private const int PASSIVE = 4;
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private const int SCRIPTED = 8;
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@@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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List<SensedEntity> sensedEntities = new List<SensedEntity>();
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// Is the sensor type is AGENT and not SCRIPTED then include agents
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if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
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if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
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{
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sensedEntities.AddRange(doAgentSensor(ts));
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}
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@@ -415,6 +419,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
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{
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INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
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List<SensedEntity> sensedEntities = new List<SensedEntity>();
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// If nobody about quit fast
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@@ -446,7 +452,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
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{
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if (presence.PresenceType == PresenceType.Npc)
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if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
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return;
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if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User)
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return;
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if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
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@@ -460,6 +468,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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toRegionPos = presence.AbsolutePosition;
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dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
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if (presence.PresenceType == PresenceType.Npc && npcModule != null)
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{
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UUID npcOwner = npcModule.GetOwner(presence.UUID);
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if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
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return;
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}
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// are they in range
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if (dis <= ts.range)
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{
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