Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.

This commit is contained in:
Melanie
2012-01-06 21:34:43 +01:00
parent 2304420f6d
commit f1846045a6
9 changed files with 91 additions and 19 deletions

View File

@@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreateOwned(string user, string name, vector position, string notecard);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);