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Merge branch 'ubitwork' into avination
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@@ -7785,10 +7785,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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remaining = SetPrimParams((ScenePresence)part, rules);
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}
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while((object)remaining != null && remaining.Length > 2)
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while ((object)remaining != null && remaining.Length > 2)
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{
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linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1,-1);
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rules = remaining.GetSublist(1, -1);
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parts.Clear();
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prims = GetLinkParts(linknumber);
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avatars = GetLinkAvatars(linknumber);
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@@ -7797,6 +7797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (ScenePresence p in avatars)
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parts.Add(p);
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remaining = null;
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foreach (object part in parts)
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{
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if (part is SceneObjectPart)
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