* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.

* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
This commit is contained in:
Diva Canto
2010-01-15 15:11:58 -08:00
parent e9d376972f
commit f1c30784ac
17 changed files with 1266 additions and 1612 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenSim
public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager,
StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
{
HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService();
SceneCommunicationService sceneGridService = new SceneCommunicationService();
return
new HGScene(

View File

@@ -414,7 +414,7 @@ namespace OpenSim
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
@@ -908,7 +908,7 @@ namespace OpenSim
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
RegionInfo regionInfo = presence.Scene.RegionInfo;
string regionName;
if (regionInfo == null)