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* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
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@@ -26,16 +26,25 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ITeleportModule
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public interface IAgentTransferModule
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{
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void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
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void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
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Vector3 lookAt, uint teleportFlags);
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void Cross(ScenePresence agent, bool isFlying);
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void AgentArrivedAtDestination(UUID agent);
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void EnableChildAgents(ScenePresence agent);
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void EnableChildAgent(ScenePresence agent, GridRegion region);
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}
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}
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