retire StringToBytes variants with string format. Do the format before calling..

This commit is contained in:
UbitUmarov
2024-02-05 18:34:44 +00:00
parent db04234685
commit f1cba63aad
3 changed files with 14 additions and 4 deletions

View File

@@ -3708,7 +3708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Position = pos,
RegionID = World.RegionInfo.RegionID.Guid,
message = (message.Length > 1024) ? message[..1024] : message,
binaryBucket = Util.StringToBytes256("{0}/{1}/{2}/{3}", m_regionName, (int)pos.X, (int)pos.Y, (int)pos.Z)
binaryBucket = Util.StringToBytes256($"{m_regionName}/{(int)pos.X}/{(int)pos.Y}/{(int)pos.Z}")
};
m_TransferModule?.SendInstantMessage(msg, delegate(bool success) {});

View File

@@ -459,6 +459,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_REFLECTION_PROBE = 44;
public const int PRIM_GLTF_NORMAL = 45;
public const int PRIM_GLTF_EMISSIVE = 46;
public const int PRIM_GLTF_METALLIC_ROUGHNESS = 47;
public const int PRIM_GLTF_BASE_COLOR = 48;
public const int PRIM_RENDER_MATERIAL = 49;
// parameters