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use the changes on csj2k decoder on war3d
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@@ -180,18 +180,20 @@ namespace PrimMesher
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if (stopAngle <= startAngle)
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throw new Exception("stopAngle not greater than startAngle");
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if ((sides == 3 || sides == 4 || sides == 6 || sides == 12 || sides == 24))
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{
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startAngle *= twoPiInv;
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stopAngle *= twoPiInv;
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Angle[] sourceAngles = sides switch
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{
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3 => angles3,
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4 => angles4,
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6 => angles6,
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12 => angles12,
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_ => angles24,
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24 => angles24,
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_ => null
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};
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if (sourceAngles != null)
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{
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startAngle *= twoPiInv;
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stopAngle *= twoPiInv;
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int startAngleIndex = (int)(startAngle * sides);
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int endAngleIndex = sourceAngles.Length - 1;
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@@ -202,7 +204,7 @@ namespace PrimMesher
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if (endAngleIndex == startAngleIndex)
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endAngleIndex++;
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for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
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for (int angleIndex = startAngleIndex; angleIndex <= endAngleIndex; angleIndex++)
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{
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angles.Add(sourceAngles[angleIndex]);
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}
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