mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Formatting cleanup.
This commit is contained in:
@@ -1010,12 +1010,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return m_mediaUrl;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
set
|
||||
{
|
||||
m_mediaUrl = value;
|
||||
|
||||
if (ParentGroup != null)
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1028,7 +1028,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
|
||||
m_createSelected = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -1189,7 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
/// <summary>
|
||||
/// Property flags. See OpenMetaverse.PrimFlags
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
|
||||
public PrimFlags Flags
|
||||
{
|
||||
@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
/// <summary>
|
||||
/// Tell the scene presence that it should send updates for this part to its client
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
@@ -1414,7 +1414,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if(!sp.IsChildAgent)
|
||||
if (!sp.IsChildAgent)
|
||||
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||
});
|
||||
}
|
||||
@@ -1659,7 +1659,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
|
||||
|
||||
return dupe;
|
||||
return dupe;
|
||||
}
|
||||
|
||||
protected void AssetReceived(string id, Object sender, AssetBase asset)
|
||||
@@ -1969,10 +1969,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
public uint GetEffectiveObjectFlags()
|
||||
{
|
||||
{
|
||||
// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
|
||||
// value rather than reference
|
||||
// PrimFlags f = _flags;
|
||||
// PrimFlags f = _flags;
|
||||
// if (m_parentGroup == null || m_parentGroup.RootPart == this)
|
||||
// f &= ~(PrimFlags.Touch | PrimFlags.Money);
|
||||
|
||||
@@ -4733,7 +4733,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (ParentGroup == null || ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
if (IsAttachment && ParentGroup.RootPart != this)
|
||||
if (IsAttachment && ParentGroup.RootPart != this)
|
||||
return;
|
||||
|
||||
// Causes this thread to dig into the Client Thread Data.
|
||||
|
||||
Reference in New Issue
Block a user