Formatting cleanup.

This commit is contained in:
Jeff Ames
2010-09-12 13:43:49 -04:00
parent 20cd1da6bf
commit f1f0bc23f4
92 changed files with 754 additions and 772 deletions

View File

@@ -1010,12 +1010,12 @@ namespace OpenSim.Region.Framework.Scenes
return m_mediaUrl;
}
set
{
set
{
m_mediaUrl = value;
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
ParentGroup.HasGroupChanged = true;
}
}
@@ -1028,7 +1028,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
m_createSelected = value;
}
}
}
#endregion
@@ -1189,7 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Property flags. See OpenMetaverse.PrimFlags
/// </summary>
/// </summary>
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
public PrimFlags Flags
{
@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Tell the scene presence that it should send updates for this part to its client
/// </summary>
/// </summary>
public void AddFullUpdateToAvatar(ScenePresence presence)
{
presence.SceneViewer.QueuePartForUpdate(this);
@@ -1414,7 +1414,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if(!sp.IsChildAgent)
if (!sp.IsChildAgent)
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@@ -1659,7 +1659,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
return dupe;
return dupe;
}
protected void AssetReceived(string id, Object sender, AssetBase asset)
@@ -1969,10 +1969,10 @@ namespace OpenSim.Region.Framework.Scenes
}
public uint GetEffectiveObjectFlags()
{
{
// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
// value rather than reference
// PrimFlags f = _flags;
// PrimFlags f = _flags;
// if (m_parentGroup == null || m_parentGroup.RootPart == this)
// f &= ~(PrimFlags.Touch | PrimFlags.Money);
@@ -4733,7 +4733,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
if (IsAttachment && ParentGroup.RootPart != this)
if (IsAttachment && ParentGroup.RootPart != this)
return;
// Causes this thread to dig into the Client Thread Data.