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Formatting cleanup.
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@@ -1190,7 +1190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.LandChannel.Join(startx,starty,endx,endy,m_host.OwnerID);
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}
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public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
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{
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CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide");
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@@ -1213,7 +1213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// can modify it
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ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
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if (startLandObject == null)
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if (startLandObject == null)
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{
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OSSLShoutError("There is no land at that location");
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return;
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@@ -1230,7 +1230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID uuid;
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// Process the rules, not sure what the impact would be of changing owner or group
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for (int idx = 0; idx < rules.Length; )
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for (int idx = 0; idx < rules.Length;)
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{
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int code = rules.GetLSLIntegerItem(idx++);
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string arg = rules.GetLSLStringItem(idx++);
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