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* Fixed implicit .ToString() in shape fetch.
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@@ -196,7 +196,7 @@ namespace OpenSim.Framework.Data.MySQL
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{
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SceneObjectGroup group = new SceneObjectGroup();
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SceneObjectPart prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(prim.UUID);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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@@ -216,7 +216,7 @@ namespace OpenSim.Framework.Data.MySQL
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else
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{
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SceneObjectPart prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(prim.UUID);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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