Mantis #2003 - thank you, SachaMagne, for a patch that implements

the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
This commit is contained in:
Melanie Thielker
2008-08-20 01:48:51 +00:00
parent 2c6d8ba501
commit f206ffd5a8
8 changed files with 163 additions and 9 deletions

View File

@@ -299,7 +299,8 @@ namespace OpenSim.Framework
public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running);
public delegate void ActivateGesture(IClientAPI client, LLUUID gestureid, LLUUID assetId);
public delegate void DeactivateGesture(IClientAPI client, LLUUID gestureid);
public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY);
@@ -512,6 +513,10 @@ namespace OpenSim.Framework
event UpdateVector OnAutoPilotGo;
event TerrainUnacked OnUnackedTerrain;
event ActivateGesture OnActivateGesture;
event DeactivateGesture OnDeactivateGesture;
// void ActivateGesture(LLUUID assetId, LLUUID gestureId);
// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
void OutPacket(Packet newPack, ThrottleOutPacketType packType);