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Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
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@@ -207,6 +207,10 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event RegionHandleRequest OnRegionHandleRequest;
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public event ParcelInfoRequest OnParcelInfoRequest;
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public event ActivateGesture OnActivateGesture;
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public event DeactivateGesture OnDeactivateGesture;
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#pragma warning restore 67
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private LLUUID myID = LLUUID.Random();
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@@ -295,6 +299,11 @@ namespace OpenSim.Region.Examples.SimpleModule
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get { return m_scene; }
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}
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public virtual void ActivateGesture(LLUUID assetId, LLUUID gestureId)
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{
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}
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public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType)
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{
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}
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