*Added CommandIntentions that is used to describe a console commands hazard. HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.

*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
This commit is contained in:
mingchen
2008-07-25 02:30:07 +00:00
parent c1e239dedc
commit f2742fb604
7 changed files with 36 additions and 18 deletions

View File

@@ -182,13 +182,13 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
//Register Debug Commands
Command bypassCommand = new Command("bypass", InterfaceBypassPermissions, "Force the permissions a specific way to test permissions");
Command bypassCommand = new Command("bypass", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBypassPermissions, "Force the permissions a specific way to test permissions");
bypassCommand.AddArgument("enable_bypass_perms", "true to enable bypassing all perms", "Boolean");
bypassCommand.AddArgument("bypass_perms_value", "true/false: true will ignore all perms; false will restrict everything", "Boolean");
m_commander.RegisterCommand("bypass", bypassCommand);
Command debugCommand = new Command("debug", InterfaceDebugPermissions, "Force the permissions a specific way to test permissions");
Command debugCommand = new Command("debug", CommandIntentions.COMMAND_STATISTICAL, InterfaceDebugPermissions, "Force the permissions a specific way to test permissions");
debugCommand.AddArgument("enable_debug_perms", "true to enable debugging to console all perms", "Boolean");
m_commander.RegisterCommand("debug", debugCommand);