varregion: add plumbing to pass region size from Scene down to the

physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
This commit is contained in:
Robert Adams
2013-11-04 22:10:54 -08:00
parent cd1a23fc14
commit f2810bf03a
9 changed files with 41 additions and 17 deletions

View File

@@ -32,6 +32,7 @@ using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Manager
{
@@ -66,7 +67,8 @@ namespace OpenSim.Region.Physics.Manager
/// <param name="meshEngineName"></param>
/// <param name="config"></param>
/// <returns></returns>
public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName)
public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
IConfigSource config, string regionName, Vector3 regionExtent)
{
if (String.IsNullOrEmpty(physEngineName))
{
@@ -94,7 +96,7 @@ namespace OpenSim.Region.Physics.Manager
{
m_log.Info("[PHYSICS]: creating " + physEngineName);
PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
result.Initialise(meshEngine, config);
result.Initialise(meshEngine, config, regionExtent);
return result;
}
else