For llGetMass(), return the mass of the avatar is the object is attached.

As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-06 21:14:19 +01:00
parent 627efc172b
commit f2903db390
2 changed files with 40 additions and 3 deletions

View File

@@ -2907,10 +2907,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llGetMass()
{
m_host.AddScriptLPS(1);
if (m_host.IsRoot)
return m_host.ParentGroup.GetMass();
if (m_host.ParentGroup.IsAttachment)
{
ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
if (attachedAvatar != null)
{
return attachedAvatar.GetMass();
}
else
{
return 0;
}
}
else
return m_host.GetMass();
{
if (m_host.IsRoot)
{
return m_host.ParentGroup.GetMass();
}
else
{
return m_host.GetMass();
}
}
}
public void llCollisionFilter(string name, string id, int accept)