mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Application/OpenSimBase.cs
This commit is contained in:
@@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Text;
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@@ -67,6 +68,9 @@ namespace OpenSim
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private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
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private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
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// OpenSim.ini Section name for ESTATES Settings
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public const string ESTATE_SECTION_NAME = "Estates";
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protected string proxyUrl;
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protected int proxyOffset = 0;
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@@ -524,12 +528,42 @@ namespace OpenSim
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{
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RegionInfo regionInfo = scene.RegionInfo;
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string estateOwnerFirstName = null;
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string estateOwnerLastName = null;
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string estateOwnerEMail = null;
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string estateOwnerPassword = null;
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string rawEstateOwnerUuid = null;
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if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
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{
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string defaultEstateOwnerName
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= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
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string[] ownerNames = defaultEstateOwnerName.Split(' ');
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if (ownerNames.Length >= 2)
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{
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estateOwnerFirstName = ownerNames[0];
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estateOwnerLastName = ownerNames[1];
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}
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// Info to be used only on Standalone Mode
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rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
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estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
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estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
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}
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MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
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List<char> excluded = new List<char>(new char[1]{' '});
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string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
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string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
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UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
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if (estateOwnerFirstName == null || estateOwnerLastName == null)
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{
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estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
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estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
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}
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UserAccount account
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= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
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if (account == null)
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{
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@@ -548,23 +582,35 @@ namespace OpenSim
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if (scene.UserAccountService is UserAccountService)
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{
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string password = MainConsole.Instance.PasswdPrompt("Password");
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string email = MainConsole.Instance.CmdPrompt("Email", "");
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if (estateOwnerPassword == null)
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estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
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string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
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if (estateOwnerEMail == null)
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estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
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if (rawEstateOwnerUuid == null)
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rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
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UUID principalId = UUID.Zero;
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if (!UUID.TryParse(rawPrincipalId, out principalId))
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UUID estateOwnerUuid = UUID.Zero;
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if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
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{
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m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
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m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
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return;
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}
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// If we've been given a zero uuid then this signals that we should use a random user id
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if (estateOwnerUuid == UUID.Zero)
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estateOwnerUuid = UUID.Random();
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account
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= ((UserAccountService)scene.UserAccountService).CreateUser(
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regionInfo.ScopeID, principalId, first, last, password, email);
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regionInfo.ScopeID,
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estateOwnerUuid,
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estateOwnerFirstName,
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estateOwnerLastName,
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estateOwnerPassword,
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estateOwnerEMail);
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}
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// }
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}
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if (account == null)
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@@ -969,15 +1015,21 @@ namespace OpenSim
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/// This method doesn't allow an estate to be created with the same name as existing estates.
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/// </remarks>
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/// <param name="regInfo"></param>
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/// <param name="existingName">A list of estate names that already exist.</param>
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/// <param name="estatesByName">A list of estate names that already exist.</param>
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/// <param name="estateName">Estate name to create if already known</param>
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/// <returns>true if the estate was created, false otherwise</returns>
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public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
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public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
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{
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// Create a new estate
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
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string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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if (existingNames.Contains(newName))
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string newName;
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if (estateName != null && estateName != "")
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newName = estateName;
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else
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newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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if (estatesByName.ContainsKey(newName))
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{
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MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
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return false;
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@@ -1004,69 +1056,102 @@ namespace OpenSim
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if (EstateDataService != null)
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
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if (regInfo.EstateSettings.EstateID == 0) // No record at all
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if (regInfo.EstateSettings.EstateID != 0)
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return;
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m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
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List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
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Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
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foreach (EstateSettings estate in estates)
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estatesByName[estate.EstateName] = estate;
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string defaultEstateName = null;
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if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
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{
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m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
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List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
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List<string> estateNames = new List<string>();
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foreach (EstateSettings estate in estates)
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estateNames.Add(estate.EstateName);
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while (true)
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defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
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if (defaultEstateName != null)
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{
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if (estates.Count == 0)
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{
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m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
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if (CreateEstate(regInfo, estateNames))
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break;
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EstateSettings defaultEstate;
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bool defaultEstateJoined = false;
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if (estatesByName.ContainsKey(defaultEstateName))
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{
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defaultEstate = estatesByName[defaultEstateName];
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if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
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defaultEstateJoined = true;
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}
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else
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{
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if (CreateEstate(regInfo, estatesByName, defaultEstateName))
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defaultEstateJoined = true;
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}
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if (defaultEstateJoined)
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return;
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else
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m_log.ErrorFormat(
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"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
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}
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}
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// If we have no default estate or creation of the default estate failed then ask the user.
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while (true)
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{
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if (estates.Count == 0)
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{
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m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
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if (CreateEstate(regInfo, estatesByName, null))
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break;
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else
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continue;
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}
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else
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{
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string response
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= MainConsole.Instance.CmdPrompt(
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string.Format(
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"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
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"yes",
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new List<string>() { "yes", "no" });
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if (response == "no")
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{
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if (CreateEstate(regInfo, estatesByName, null))
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break;
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else
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continue;
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}
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else
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{
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string response
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string[] estateNames = estatesByName.Keys.ToArray();
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response
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= MainConsole.Instance.CmdPrompt(
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string.Format(
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"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
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"no",
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new List<string>() { "yes", "no" });
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if (response == "no")
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"Name of estate to join. Existing estate names are ({0})",
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string.Join(", ", estateNames)),
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estateNames[0]);
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List<int> estateIDs = EstateDataService.GetEstates(response);
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if (estateIDs.Count < 1)
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{
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if (CreateEstate(regInfo, estateNames))
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break;
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else
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continue;
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}
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else
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{
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response
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= MainConsole.Instance.CmdPrompt(
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string.Format(
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"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
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"None");
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if (response == "None")
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continue;
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List<int> estateIDs = EstateDataService.GetEstates(response);
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if (estateIDs.Count < 1)
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{
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MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
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continue;
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}
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int estateID = estateIDs[0];
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
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if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
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break;
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MainConsole.Instance.Output("Joining the estate failed. Please try again.");
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MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
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continue;
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}
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int estateID = estateIDs[0];
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
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if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
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break;
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MainConsole.Instance.Output("Joining the estate failed. Please try again.");
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}
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}
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}
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