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GUI for launching grids. Early version, but should work fine.
Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
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122
OpenSim/Tools/OpenSim.GridLaunch/GUI/Console/Console.cs
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122
OpenSim/Tools/OpenSim.GridLaunch/GUI/Console/Console.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.GridLaunch.GUI.Console
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{
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internal class Console: IGUI
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{
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private List<string> Apps = new List<string>();
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public Console ()
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{
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Program.AppCreated += Program_AppCreated;
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Program.AppRemoved += Program_AppRemoved;
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Program.AppConsoleOutput += Program_AppConsoleOutput;
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Program.Command.CommandLine += Command_CommandLine;
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}
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private string currentApp = "";
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private bool quitTyped = false;
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void Command_CommandLine(string application, string command, string arguments)
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{
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// If command is a number then someone might be trying to change console: /1, /2, etc.
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int currentAppNum = 0;
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if (int.TryParse(command, out currentAppNum))
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if (currentAppNum <= Apps.Count)
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{
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currentApp = Apps[currentAppNum - 1];
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System.Console.WriteLine("Changed console to app: " + currentApp);
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} else
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System.Console.WriteLine("Unable to change to app number: " + currentAppNum);
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// Has user typed quit?
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if (command.ToLower() == "quit")
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quitTyped = true;
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// Has user typed /list?
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if (command.ToLower() == "list")
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{
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System.Console.WriteLine("/0 Log console");
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for (int i = 1; i <= Apps.Count; i++)
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{
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System.Console.WriteLine(string.Format("/{0} {1}", i, Apps[i - 1]));
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}
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}
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}
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#region Module Start / Stop
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public void StartGUI()
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{
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// Console start
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System.Console.WriteLine("Console GUI");
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System.Console.WriteLine("Use commands /0, /1, /2, etc to switch between applications.");
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System.Console.WriteLine("Type /list for list of applications.");
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System.Console.WriteLine("Anything that doesn't start with a / will be sent to selected application");
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System.Console.WriteLine("type /quit to exit");
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while (quitTyped == false)
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{
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string line = System.Console.ReadLine().TrimEnd("\r\n".ToCharArray());
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Program.Write(currentApp, line);
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}
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// We are done
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System.Console.WriteLine("Console exit.");
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}
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public void StopGUI()
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{
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// Console stop
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}
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#endregion
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#region GridLaunch Events
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void Program_AppCreated(string App)
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{
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System.Console.WriteLine("Started: " + App);
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if (!Apps.Contains(App))
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Apps.Add(App);
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}
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void Program_AppRemoved(string App)
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{
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System.Console.WriteLine("Stopped: " + App);
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if (Apps.Contains(App))
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Apps.Remove(App);
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}
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void Program_AppConsoleOutput(string App, string Text)
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{
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System.Console.Write(App + ": " + Text);
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}
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#endregion
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}
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}
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