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GUI for launching grids. Early version, but should work fine.
Will execute all OpenSim services redirect their input/output/errors to the selected "GUI module". This version has following "GUI modules": * Windows Forms * Windows Service (doesn't work yet) * Console * TCP daemon This means that OpenSim can now run in a single console for those who want that. Console functionallity is not too rich yet, but code/framework is there... more to come. :)
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72
OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
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72
OpenSim/Tools/OpenSim.GridLaunch/GUI/WinForm/ucAppWindow.Designer.cs
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namespace OpenSim.GridLaunch.GUI.WinForm
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{
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partial class ucAppWindow
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.ucLogWindow1 = new OpenSim.GridLaunch.GUI.WinForm.ucLogWindow();
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this.ucInputField1 = new OpenSim.GridLaunch.GUI.WinForm.ucInputField();
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this.SuspendLayout();
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//
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// ucLogWindow1
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//
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this.ucLogWindow1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.ucLogWindow1.Location = new System.Drawing.Point(3, 3);
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this.ucLogWindow1.Name = "ucLogWindow1";
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this.ucLogWindow1.Size = new System.Drawing.Size(232, 132);
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this.ucLogWindow1.TabIndex = 0;
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//
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// ucInputField1
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//
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this.ucInputField1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.ucInputField1.Location = new System.Drawing.Point(0, 141);
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this.ucInputField1.Name = "ucInputField1";
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this.ucInputField1.Size = new System.Drawing.Size(234, 30);
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this.ucInputField1.TabIndex = 1;
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//
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// ucAppWindow
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.ucInputField1);
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this.Controls.Add(this.ucLogWindow1);
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this.DoubleBuffered = true;
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this.Name = "ucAppWindow";
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this.Size = new System.Drawing.Size(235, 166);
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this.ResumeLayout(false);
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}
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#endregion
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private ucLogWindow ucLogWindow1;
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private ucInputField ucInputField1;
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}
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}
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