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* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
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@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// Add an object into the scene that has come from storage
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/// </summary>
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/// <param name="sceneObject"></param>
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public void AddObjectFromStorage(SceneObjectGroup sceneObject)
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public void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
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{
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sceneObject.RegionHandle = m_regInfo.RegionHandle;
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sceneObject.SetScene(m_parentScene);
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@@ -197,18 +197,18 @@ namespace OpenSim.Region.Environment.Scenes
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}
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sceneObject.UpdateParentIDs();
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AddObject(sceneObject);
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AddSceneObject(sceneObject);
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}
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/// <summary>
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/// Add an object to the scene.
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/// </summary>
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/// <param name="sceneObject"></param>
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public void AddObject(SceneObjectGroup sceneObject)
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public void AddSceneObject(SceneObjectGroup sceneObject)
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{
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if (!Entities.ContainsKey(sceneObject.UUID))
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{
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// QuadTree.AddObject(sceneObject);
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// QuadTree.AddSceneObject(sceneObject);
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lock (Entities)
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{
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Entities.Add(sceneObject.UUID, sceneObject);
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@@ -299,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter))
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{
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m_parentScene.RemoveObject((SceneObjectGroup)obj);
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m_parentScene.RemoveSceneObject((SceneObjectGroup)obj);
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m_numPrim--;
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}
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return;
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@@ -307,6 +307,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
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{
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List<EntityBase> EntityList = GetEntities();
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