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* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
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@@ -126,7 +126,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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if (m_parts.Count == 1)
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{
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m_parts.Remove(m_rootPart.UUID);
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m_scene.RemoveObject(this);
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m_scene.RemoveSceneObject(this);
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remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
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remoteClient.AddMoney(50);
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remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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}
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FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
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m_scene.AddObject(fileObject);
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m_scene.AddSceneObject(fileObject);
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fileObject.ScheduleGroupForFullUpdate();
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}
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}
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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ComplexObject complexObject =
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new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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pos + posOffset);
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m_scene.AddObject(complexObject);
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m_scene.AddSceneObject(complexObject);
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}
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}
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@@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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SceneObjectGroup sceneObject =
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new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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pos + new LLVector3(1f, 1f, 1f));
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m_scene.AddObject(sceneObject);
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m_scene.AddSceneObject(sceneObject);
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}
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public void Close()
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