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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
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@@ -5913,7 +5913,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// My guess is this is the folder to stick the calling card into
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List<UUID> callingCardFolders = new List<UUID>();
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UUID agentID = afriendpack.AgentData.AgentID;
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UUID transactionID = afriendpack.TransactionBlock.TransactionID;
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for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
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@@ -5924,10 +5923,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest;
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if (handlerApproveFriendRequest != null)
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{
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handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
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handlerApproveFriendRequest(this, transactionID, callingCardFolders);
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}
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return true;
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return true;
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}
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private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack)
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@@ -5946,7 +5945,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (OnDenyFriendRequest != null)
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{
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OnDenyFriendRequest(this,
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dfriendpack.AgentData.AgentID,
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dfriendpack.TransactionBlock.TransactionID,
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null);
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}
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@@ -5966,14 +5964,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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#endregion
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UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
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UUID exFriendID = tfriendpack.ExBlock.OtherID;
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FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship;
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if (TerminateFriendshipHandler != null)
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{
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TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID);
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TerminateFriendshipHandler(this, exFriendID);
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return true;
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}
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return false;
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}
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@@ -11378,12 +11376,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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#endregion
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GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights;
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if (GrantUserRightsHandler != null)
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GrantUserRightsHandler(this,
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GrantUserRights.AgentData.AgentID,
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GrantUserRights.Rights[0].AgentRelated,
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GrantUserRights.Rights[0].RelatedRights);
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return true;
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}
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