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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
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@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>null if the item does not exist</returns>
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public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
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{
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SceneObjectPart part = GetChildPart(primID);
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SceneObjectPart part = GetPart(primID);
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if (part != null)
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{
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return part.Inventory.GetInventoryItem(itemID);
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@@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
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public bool UpdateInventoryItem(TaskInventoryItem item)
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{
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SceneObjectPart part = GetChildPart(item.ParentPartID);
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SceneObjectPart part = GetPart(item.ParentPartID);
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if (part != null)
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{
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part.Inventory.UpdateInventoryItem(item);
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
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public int RemoveInventoryItem(uint localID, UUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetPart(localID);
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if (part != null)
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{
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int type = part.Inventory.RemoveInventoryItem(itemID);
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