Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Tests/Common/Mock/TestClient.cs
This commit is contained in:
Melanie
2012-03-31 02:18:02 +01:00
34 changed files with 943 additions and 424 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
{
SceneObjectPart part = GetChildPart(primID);
SceneObjectPart part = GetPart(primID);
if (part != null)
{
return part.Inventory.GetInventoryItem(itemID);
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item)
{
SceneObjectPart part = GetChildPart(item.ParentPartID);
SceneObjectPart part = GetPart(item.ParentPartID);
if (part != null)
{
part.Inventory.UpdateInventoryItem(item);
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
public int RemoveInventoryItem(uint localID, UUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
int type = part.Inventory.RemoveInventoryItem(itemID);