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Thank you, dslake, for a set of patches to improve OpenSim startup
and idle performance.
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@@ -198,9 +198,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected internal void UpdateEntityMovement()
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protected internal void UpdateScenePresenceMovement()
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{
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List<EntityBase> moveEntities = GetEntities();
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List<ScenePresence> moveEntities = GetScenePresences();
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foreach (EntityBase entity in moveEntities)
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{
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