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Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
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@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes
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public event ClientMovement OnClientMovement;
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public delegate void OnTerrainTaintedDelegate();
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public event OnTerrainTaintedDelegate OnTerrainTainted;
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public delegate void OnTerrainTickDelegate();
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public event OnTerrainTickDelegate OnTerrainTick;
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@@ -914,6 +918,27 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerTerrainTainted()
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{
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OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
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if (handlerTerrainTainted != null)
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{
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foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList())
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{
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try
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{
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d();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
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OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
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