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Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
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@@ -28,6 +28,7 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Diagnostics;
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using System.Collections.Generic;
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namespace OpenSim.Framework.Console
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@@ -228,7 +229,21 @@ namespace OpenSim.Framework.Console
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WriteNewLine(ConsoleColor.Blue, format, args);
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return;
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}
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[Conditional("DEBUG")]
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public void Debug(string format, params object[] args)
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{
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WriteNewLine(ConsoleColor.Gray, format, args);
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return;
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}
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[Conditional("DEBUG")]
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public void Debug(string sender, string format, params object[] args)
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{
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WritePrefixLine(DeriveColor(sender), sender);
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WriteNewLine(ConsoleColor.Gray, format, args);
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return;
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}
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private void WriteNewLine(ConsoleColor color, string format, params object[] args)
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{
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