Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].

A few other minor changes.
This commit is contained in:
MW
2007-08-31 12:19:36 +00:00
parent a37275fe40
commit f388a47254
9 changed files with 153 additions and 9 deletions

View File

@@ -278,9 +278,9 @@ namespace OpenSim.Grid.GridServer
TheSim.regionLocZ = 0;
TheSim.regionMapTextureID = new LLUUID((string)requestData["map-image-id"]);
TheSim.regionHandle = Helpers.UIntsToLong((TheSim.regionLocX * 256), (TheSim.regionLocY * 256));
System.Console.WriteLine("adding region " + TheSim.regionLocX + " , " + TheSim.regionLocY + " , " + TheSim.serverURI);
TheSim.regionHandle = Helpers.UIntsToLong((TheSim.regionLocX * 256), (TheSim.regionLocY * 256));
TheSim.serverURI = "http://" + TheSim.serverIP + ":" + TheSim.serverPort + "/";
System.Console.WriteLine("adding region " + TheSim.regionLocX + " , " + TheSim.regionLocY + " , " + TheSim.serverURI);
TheSim.httpServerURI = "http://" + TheSim.serverIP + ":" + TheSim.httpPort + "/";