Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].

A few other minor changes.
This commit is contained in:
MW
2007-08-31 12:19:36 +00:00
parent a37275fe40
commit f388a47254
9 changed files with 153 additions and 9 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenSim.Region.Environment
/// Really just a test method for loading a set of currently internal modules
/// </summary>
/// <param name="scene"></param>
public void LoadInternalModules(Scene scene)
public void CreateDefaultModules(Scene scene)
{
//Testing IRegionModule ideas
XferModule xferManager = new XferModule();
@@ -40,12 +40,30 @@ namespace OpenSim.Region.Environment
this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
// Post Initialise Modules
// Post Initialise Modules, which most likely shouldn't be here
// but should rather be in a separate method that is called after all modules are loaded/created/intialised
xferManager.PostInitialise();
// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
// chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
avatarProfiles.PostInitialise();
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadSharedModule(string dllName, string moduleName, Scene scene)
{
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it for the passed Scene.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadModule(string dllName, string moduleName, Scene scene)
{
Assembly pluginAssembly = null;