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Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
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@@ -1,10 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules
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{
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public class InstantMessageModule
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public class InstantMessageModule :IRegionModule
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{
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private Scene m_scene;
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public void Initialise(Scene scene)
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{
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m_scene = scene;
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}
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public void PostInitialise()
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{
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}
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public void CloseDown()
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{
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}
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public string GetName()
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{
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return "InstantMessageModule";
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}
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}
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}
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