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Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
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@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_permissionManager = new PermissionManager(this);
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MainLog.Instance.Verbose("Loading Region Modules");
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m_moduleLoader.LoadInternalModules(this);
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m_moduleLoader.CreateDefaultModules(this);
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m_eventManager.OnParcelPrimCountAdd +=
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m_LandManager.addPrimToLandPrimCounts;
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