Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].

A few other minor changes.
This commit is contained in:
MW
2007-08-31 12:19:36 +00:00
parent a37275fe40
commit f388a47254
9 changed files with 153 additions and 9 deletions

View File

@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
m_permissionManager = new PermissionManager(this);
MainLog.Instance.Verbose("Loading Region Modules");
m_moduleLoader.LoadInternalModules(this);
m_moduleLoader.CreateDefaultModules(this);
m_eventManager.OnParcelPrimCountAdd +=
m_LandManager.addPrimToLandPrimCounts;