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* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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@@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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actor.Position.Y = 0.1F;
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}
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else if (actor.Position.Y >= 256)
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else if (actor.Position.Y >= Constants.RegionSize)
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{
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actor.Position.Y = 255.9F;
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}
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@@ -146,16 +146,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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actor.Position.X = 0.1F;
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}
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else if (actor.Position.X >= 256)
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else if (actor.Position.X >= Constants.RegionSize)
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{
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actor.Position.X = 255.9F;
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}
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float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f;
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float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 1.0f;
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if (actor.Flying)
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{
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if (actor.Position.Z + (actor.Velocity.Z*timeStep) <
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_heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2)
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_heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 2)
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{
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actor.Position.Z = height;
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actor.Velocity.Z = 0;
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