* Made new Framework.Constants class, added RegionSize member.

* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
This commit is contained in:
Adam Frisby
2008-02-14 12:16:33 +00:00
parent c0d411f427
commit f3afa68a2a
26 changed files with 276 additions and 111 deletions

View File

@@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
{
actor.Position.Y = 0.1F;
}
else if (actor.Position.Y >= 256)
else if (actor.Position.Y >= Constants.RegionSize)
{
actor.Position.Y = 255.9F;
}
@@ -146,16 +146,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
{
actor.Position.X = 0.1F;
}
else if (actor.Position.X >= 256)
else if (actor.Position.X >= Constants.RegionSize)
{
actor.Position.X = 255.9F;
}
float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f;
float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 1.0f;
if (actor.Flying)
{
if (actor.Position.Z + (actor.Velocity.Z*timeStep) <
_heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2)
_heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 2)
{
actor.Position.Z = height;
actor.Velocity.Z = 0;