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* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
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@@ -2232,7 +2232,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LSL_Types.Vector3 llGetRegionCorner()
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{
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m_host.AddScriptLPS(1);
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return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
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return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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}
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public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
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