mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected. * Database schemas have not been changed.
This commit is contained in:
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = libOwner;
|
||||
item.Creator = libOwner;
|
||||
item.CreatorId = libOwner.ToString();
|
||||
item.ID = inventoryID;
|
||||
item.AssetID = assetID;
|
||||
item.Description = description;
|
||||
@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = libOwner;
|
||||
item.Creator = libOwner;
|
||||
item.CreatorId = libOwner.ToString();
|
||||
item.ID = new UUID(config.GetString("inventoryID", ID.ToString()));
|
||||
item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
|
||||
item.Folder = new UUID(config.GetString("folderID", ID.ToString()));
|
||||
|
||||
@@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
||||
llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
|
||||
llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
|
||||
llsdItem.permissions = new LLSDPermissions();
|
||||
llsdItem.permissions.creator_id = invItem.Creator;
|
||||
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
|
||||
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
||||
llsdItem.permissions.group_id = UUID.Zero;
|
||||
@@ -789,7 +789,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = m_agentID;
|
||||
item.Creator = m_agentID;
|
||||
item.CreatorId = m_agentID.ToString();
|
||||
item.ID = inventoryItem;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = assetDescription;
|
||||
|
||||
@@ -53,8 +53,16 @@ namespace OpenSim.Framework
|
||||
/// <summary>
|
||||
/// The creator of this item
|
||||
/// </summary>
|
||||
private UUID _creator;
|
||||
private string m_creatorId = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The creator of this item expressed as a UUID
|
||||
/// </summary>
|
||||
private UUID m_creatorIdAsUuid = UUID.Zero;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private uint _nextPermissions;
|
||||
|
||||
/// <summary>
|
||||
@@ -129,10 +137,27 @@ namespace OpenSim.Framework
|
||||
set { _folder = value; }
|
||||
}
|
||||
|
||||
public UUID Creator
|
||||
/// <value>
|
||||
/// The creator ID
|
||||
/// </value>
|
||||
public string CreatorId
|
||||
{
|
||||
get { return _creator; }
|
||||
set { _creator = value; }
|
||||
get { return m_creatorId; }
|
||||
set
|
||||
{
|
||||
m_creatorId = value;
|
||||
|
||||
// For now, all IDs are UUIDs
|
||||
UUID.TryParse(m_creatorId, out m_creatorIdAsUuid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <value>
|
||||
/// The creator ID expressed as a UUID
|
||||
/// </value>
|
||||
public UUID CreatorIdAsUuid
|
||||
{
|
||||
get { return m_creatorIdAsUuid; }
|
||||
}
|
||||
|
||||
public string Description
|
||||
|
||||
Reference in New Issue
Block a user