* Make it possible to store creator strings in user inventory items as well as UUIDs

* All existing functionality should be unaffected.
* Database schemas have not been changed.
This commit is contained in:
Justin Clarke Casey
2009-04-08 17:50:57 +00:00
parent 8d8c45b659
commit f3c7298fc5
21 changed files with 98 additions and 75 deletions

View File

@@ -216,7 +216,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
writer.WriteString(item.InvType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreatorUUID");
writer.WriteString(item.Creator.ToString());
writer.WriteString(item.CreatorId);
writer.WriteEndElement();
writer.WriteStartElement("CreationDate");
writer.WriteString(item.CreationDate.ToString());

View File

@@ -598,7 +598,6 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
{
InventoryItemBase item = new InventoryItemBase();
try
{
using (XmlReader reader = XmlReader.Create(stream))
@@ -624,9 +623,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
ReadUUID(reader, "Folder", out dummyUUID);
item.Folder = dummyUUID;
ReadUUID(reader, "Creator", out dummyUUID);
item.Creator = dummyUUID;
item.CreatorId = reader.ReadElementContentAsString("Creator", String.Empty);
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
uint dummyUInt;
@@ -757,7 +755,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType));
WriteUUID(writer, "Folder", item.Folder);
WriteUUID(writer, "Owner", item.Owner);
WriteUUID(writer, "Creator", item.Creator);
writer.WriteElementString("Creator", item.CreatorId);
writer.WriteElementString("Name", item.Name);
writer.WriteElementString("Description", item.Description);
writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions));

View File

@@ -515,7 +515,7 @@ namespace OpenSim.Grid.AssetInventoryServer
else if (Reader.LocalName == "Creator" && Reader.NamespaceURI == "" && !b13)
{
b13 = true;
ob.@Creator = ReadObject_UUID(false, true);
ob.@CreatorId = Reader.ReadElementString();
}
else if (Reader.LocalName == "Owner" && Reader.NamespaceURI == "" && !b12)
{
@@ -876,7 +876,7 @@ namespace OpenSim.Grid.AssetInventoryServer
WriteElementString("InvType", "", ob.@InvType.ToString(CultureInfo.InvariantCulture));
WriteObject_UUID(ob.@Folder, "Folder", "", false, false, true);
WriteObject_UUID(ob.@Owner, "Owner", "", false, false, true);
WriteObject_UUID(ob.@Creator, "Creator", "", false, false, true);
WriteElementString("Creator", "", ob.@CreatorId);
WriteElementString("Name", "", ob.@Name);
WriteElementString("Description", "", ob.@Description);
WriteElementString("NextPermissions", "", ob.@NextPermissions.ToString(CultureInfo.InvariantCulture));