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* Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected. * Database schemas have not been changed.
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@@ -515,7 +515,7 @@ namespace OpenSim.Grid.AssetInventoryServer
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else if (Reader.LocalName == "Creator" && Reader.NamespaceURI == "" && !b13)
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{
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b13 = true;
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ob.@Creator = ReadObject_UUID(false, true);
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ob.@CreatorId = Reader.ReadElementString();
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}
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else if (Reader.LocalName == "Owner" && Reader.NamespaceURI == "" && !b12)
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{
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@@ -876,7 +876,7 @@ namespace OpenSim.Grid.AssetInventoryServer
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WriteElementString("InvType", "", ob.@InvType.ToString(CultureInfo.InvariantCulture));
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WriteObject_UUID(ob.@Folder, "Folder", "", false, false, true);
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WriteObject_UUID(ob.@Owner, "Owner", "", false, false, true);
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WriteObject_UUID(ob.@Creator, "Creator", "", false, false, true);
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WriteElementString("Creator", "", ob.@CreatorId);
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WriteElementString("Name", "", ob.@Name);
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WriteElementString("Description", "", ob.@Description);
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WriteElementString("NextPermissions", "", ob.@NextPermissions.ToString(CultureInfo.InvariantCulture));
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