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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
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@@ -502,7 +502,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// horribly tangly. Hopefully it should be possible to greatly simplify it.
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if (shutdownCircuit)
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{
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OnConnectionClosed(this);
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if (OnConnectionClosed != null)
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OnConnectionClosed(this);
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}
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else
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{
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