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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
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@@ -26,6 +26,7 @@
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*/
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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@@ -36,6 +37,5 @@ namespace OpenSim.Region.ScriptEngine.Common
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ExecutorBase Exec { get; }
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string Source { get; set; }
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void Start(BuilIn_Commands BuiltIn_Commands);
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EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; }
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}
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}
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