Convergence is almost complete. This brings the diff between the API to < 10k

and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
This commit is contained in:
Melanie Thielker
2008-09-25 05:13:44 +00:00
parent 5edaddce6d
commit f3c8963c86
30 changed files with 388 additions and 1721 deletions

View File

@@ -30,6 +30,7 @@ using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using OpenSim.Region.ScriptEngine.Shared;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
@@ -68,13 +69,6 @@ namespace OpenSim.Region.ScriptEngine.Common
return lease;
}
public EventQueueManager.Queue_llDetectParams_Struct _llDetectParams;
EventQueueManager.Queue_llDetectParams_Struct IScript.llDetectParams
{
get { return _llDetectParams; }
set { _llDetectParams = value; }
}
private Executor m_Exec;
ExecutorBase IScript.Exec