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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
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@@ -30,6 +30,7 @@ using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using OpenSim.Region.ScriptEngine.Shared;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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@@ -68,13 +69,6 @@ namespace OpenSim.Region.ScriptEngine.Common
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return lease;
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}
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public EventQueueManager.Queue_llDetectParams_Struct _llDetectParams;
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EventQueueManager.Queue_llDetectParams_Struct IScript.llDetectParams
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{
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get { return _llDetectParams; }
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set { _llDetectParams = value; }
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}
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private Executor m_Exec;
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ExecutorBase IScript.Exec
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