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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
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@@ -30,6 +30,7 @@ using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using OpenSim.Region.ScriptEngine.Shared;
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namespace OpenSim.Region.ScriptEngine.Common
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@@ -42,28 +43,29 @@ namespace OpenSim.Region.ScriptEngine.Common
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void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
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void OnRemoveScript(uint localID, UUID itemID);
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void state_exit(uint localID);
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void touch(uint localID, uint originalID, UUID itemID);
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void touch_end(uint localID, uint originalID, UUID itemID);
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void touch(uint localID, uint originalID, Vector3 offsetPos,
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IClientAPI remoteClient);
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void touch_end(uint localID, uint originalID, IClientAPI remoteClient);
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void collision_start(uint localID, ColliderArgs col);
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void collision(uint localID, ColliderArgs col);
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void collision_end(uint localID, ColliderArgs col);
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void land_collision_start(uint localID, UUID itemID);
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void land_collision(uint localID, ColliderArgs col);
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void land_collision_end(uint localID, UUID itemID);
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// void land_collision_start(uint localID, UUID itemID);
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// void land_collision(uint localID, ColliderArgs col);
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// void land_collision_end(uint localID, UUID itemID);
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void timer(uint localID, UUID itemID);
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void listen(uint localID, UUID itemID);
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void on_rez(uint localID, UUID itemID);
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void sensor(uint localID, UUID itemID);
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void no_sensor(uint localID, UUID itemID);
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// void on_rez(uint localID, UUID itemID);
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// void sensor(uint localID, UUID itemID);
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// void no_sensor(uint localID, UUID itemID);
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void control(uint localID, UUID itemID, UUID agentID, uint held, uint change);
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void money(uint LocalID, UUID agentID, int amount);
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void email(uint localID, UUID itemID);
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// void email(uint localID, UUID itemID);
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void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
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void not_at_target(uint localID);
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void at_rot_target(uint localID, UUID itemID);
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void not_at_rot_target(uint localID, UUID itemID);
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void run_time_permissions(uint localID, UUID itemID);
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void changed(uint localID, UUID itemID);
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// void run_time_permissions(uint localID, UUID itemID);
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// void changed(uint localID, UUID itemID);
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void attach(uint localID, UUID itemID);
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void dataserver(uint localID, UUID itemID);
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void link_message(uint localID, UUID itemID);
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