Convergence is almost complete. This brings the diff between the API to < 10k

and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
This commit is contained in:
Melanie Thielker
2008-09-25 05:13:44 +00:00
parent 5edaddce6d
commit f3c8963c86
30 changed files with 388 additions and 1721 deletions

View File

@@ -54,47 +54,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public IEventReceiver m_ScriptEngine;
private IScene m_Scene;
private static Dictionary<IScene, Dataserver> m_Dataserver =
new Dictionary<IScene, Dataserver>();
private static Dictionary<IScene, Timer> m_Timer =
new Dictionary<IScene, Timer>();
private static Dictionary<IScene, Listener> m_Listener =
new Dictionary<IScene, Listener>();
private static Dictionary<IScene, HttpRequest> m_HttpRequest =
new Dictionary<IScene, HttpRequest>();
private static Dictionary<IScene, SensorRepeat> m_SensorRepeat =
new Dictionary<IScene, SensorRepeat>();
private static Dictionary<IScene, XmlRequest> m_XmlRequest =
new Dictionary<IScene, XmlRequest>();
private static Dictionary<IEventReceiver, Dataserver> m_Dataserver =
new Dictionary<IEventReceiver, Dataserver>();
private static Dictionary<IEventReceiver, Timer> m_Timer =
new Dictionary<IEventReceiver, Timer>();
private static Dictionary<IEventReceiver, Listener> m_Listener =
new Dictionary<IEventReceiver, Listener>();
private static Dictionary<IEventReceiver, HttpRequest> m_HttpRequest =
new Dictionary<IEventReceiver, HttpRequest>();
private static Dictionary<IEventReceiver, SensorRepeat> m_SensorRepeat =
new Dictionary<IEventReceiver, SensorRepeat>();
private static Dictionary<IEventReceiver, XmlRequest> m_XmlRequest =
new Dictionary<IEventReceiver, XmlRequest>();
public Dataserver DataserverPlugin
{
get { return m_Dataserver[m_Scene]; }
get { return m_Dataserver[m_ScriptEngine]; }
}
public Timer TimerPlugin
{
get { return m_Timer[m_Scene]; }
get { return m_Timer[m_ScriptEngine]; }
}
public HttpRequest HttpRequestPlugin
{
get { return m_HttpRequest[m_Scene]; }
get { return m_HttpRequest[m_ScriptEngine]; }
}
public Listener ListenerPlugin
{
get { return m_Listener[m_Scene]; }
get { return m_Listener[m_ScriptEngine]; }
}
public SensorRepeat SensorRepeatPlugin
{
get { return m_SensorRepeat[m_Scene]; }
get { return m_SensorRepeat[m_ScriptEngine]; }
}
public XmlRequest XmlRequestPlugin
{
get { return m_XmlRequest[m_Scene]; }
get { return m_XmlRequest[m_ScriptEngine]; }
}
public IEventReceiver[] ScriptEngines
@@ -107,26 +107,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;
if (m_Scenes.Count == 0)
ReadConfig();
if (!m_Scenes.Contains(m_Scene))
m_Scenes.Add(m_Scene);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
ReadConfig();
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_Scene))
m_Dataserver[m_Scene] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_Scene))
m_Timer[m_Scene] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_Scene))
m_HttpRequest[m_Scene] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_Scene))
m_Listener[m_Scene] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_Scene))
m_SensorRepeat[m_Scene] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_Scene))
m_XmlRequest[m_Scene] = new XmlRequest(this);
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
m_Listener[m_ScriptEngine] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
StartThread();
}
@@ -145,7 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void ReadConfig()
private void ReadConfig()
{
// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
// TODO: Make this sane again
@@ -195,18 +196,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private static void DoOneCmdHandlerPass()
{
foreach (IScene s in m_Scenes)
// Check Listeners
m_Listener[m_ScriptEngines[0]].CheckListeners();
// Check HttpRequests
m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
foreach (IEventReceiver s in m_ScriptEngines)
{
// Check timers
m_Timer[s].CheckTimerEvents();
// Check HttpRequests
m_HttpRequest[s].CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest[s].CheckXMLRPCRequests();
// Check Listeners
m_Listener[s].CheckListeners();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
// Check dataserver
m_Dataserver[s].ExpireRequests();
}
@@ -217,38 +223,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
public static void RemoveScript(IScene scene, uint localID, UUID itemID)
public static void RemoveScript(IEventReceiver engine, uint localID, UUID itemID)
{
// Remove a specific script
// Remove dataserver events
m_Dataserver[scene].RemoveEvents(localID, itemID);
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer[scene].UnSetTimerEvents(localID, itemID);
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequests iHttpReq =
scene.RequestModuleInterface<IHttpRequests>();
engine.World.RequestModuleInterface<IHttpRequests>();
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = scene.RequestModuleInterface<IWorldComm>();
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = scene.RequestModuleInterface<IXMLRPC>();
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors
m_SensorRepeat[scene].UnSetSenseRepeaterEvents(localID, itemID);
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
public static Object[] GetSerializationData(IScene scene, UUID itemID)
public static Object[] GetSerializationData(IEventReceiver engine, UUID itemID)
{
List<Object> data = new List<Object>();
Object[] listeners=m_Listener[scene].GetSerializationData(itemID);
Object[] listeners=m_Listener[engine].GetSerializationData(itemID);
if (listeners.Length > 0)
{
data.Add("listener");
@@ -256,7 +262,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
data.AddRange(listeners);
}
Object[] timers=m_Timer[scene].GetSerializationData(itemID);
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
{
data.Add("timer");
@@ -264,7 +270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
data.AddRange(timers);
}
Object[] sensors=m_SensorRepeat[scene].GetSerializationData(itemID);
Object[] sensors=m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");
@@ -275,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return data.ToArray();
}
public static void CreateFromData(IScene scene, uint localID,
public static void CreateFromData(IEventReceiver engine, uint localID,
UUID itemID, UUID hostID, Object[] data)
{
int idx = 0;
@@ -297,15 +303,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (type)
{
case "listener":
m_Listener[scene].CreateFromData(localID, itemID,
m_Listener[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "timer":
m_Timer[scene].CreateFromData(localID, itemID,
m_Timer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":
m_SensorRepeat[scene].CreateFromData(localID,
m_SensorRepeat[engine].CreateFromData(localID,
itemID, hostID, item);
break;
}