mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
This commit is contained in:
@@ -54,47 +54,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public IEventReceiver m_ScriptEngine;
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private IScene m_Scene;
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private static Dictionary<IScene, Dataserver> m_Dataserver =
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new Dictionary<IScene, Dataserver>();
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private static Dictionary<IScene, Timer> m_Timer =
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new Dictionary<IScene, Timer>();
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private static Dictionary<IScene, Listener> m_Listener =
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new Dictionary<IScene, Listener>();
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private static Dictionary<IScene, HttpRequest> m_HttpRequest =
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new Dictionary<IScene, HttpRequest>();
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private static Dictionary<IScene, SensorRepeat> m_SensorRepeat =
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new Dictionary<IScene, SensorRepeat>();
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private static Dictionary<IScene, XmlRequest> m_XmlRequest =
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new Dictionary<IScene, XmlRequest>();
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private static Dictionary<IEventReceiver, Dataserver> m_Dataserver =
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new Dictionary<IEventReceiver, Dataserver>();
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private static Dictionary<IEventReceiver, Timer> m_Timer =
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new Dictionary<IEventReceiver, Timer>();
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private static Dictionary<IEventReceiver, Listener> m_Listener =
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new Dictionary<IEventReceiver, Listener>();
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private static Dictionary<IEventReceiver, HttpRequest> m_HttpRequest =
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new Dictionary<IEventReceiver, HttpRequest>();
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private static Dictionary<IEventReceiver, SensorRepeat> m_SensorRepeat =
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new Dictionary<IEventReceiver, SensorRepeat>();
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private static Dictionary<IEventReceiver, XmlRequest> m_XmlRequest =
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new Dictionary<IEventReceiver, XmlRequest>();
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public Dataserver DataserverPlugin
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{
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get { return m_Dataserver[m_Scene]; }
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get { return m_Dataserver[m_ScriptEngine]; }
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}
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public Timer TimerPlugin
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{
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get { return m_Timer[m_Scene]; }
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get { return m_Timer[m_ScriptEngine]; }
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}
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public HttpRequest HttpRequestPlugin
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{
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get { return m_HttpRequest[m_Scene]; }
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get { return m_HttpRequest[m_ScriptEngine]; }
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}
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public Listener ListenerPlugin
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{
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get { return m_Listener[m_Scene]; }
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get { return m_Listener[m_ScriptEngine]; }
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}
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public SensorRepeat SensorRepeatPlugin
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{
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get { return m_SensorRepeat[m_Scene]; }
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get { return m_SensorRepeat[m_ScriptEngine]; }
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}
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public XmlRequest XmlRequestPlugin
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{
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get { return m_XmlRequest[m_Scene]; }
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get { return m_XmlRequest[m_ScriptEngine]; }
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}
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public IEventReceiver[] ScriptEngines
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@@ -107,26 +107,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_ScriptEngine = _ScriptEngine;
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m_Scene = m_ScriptEngine.World;
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if (m_Scenes.Count == 0)
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ReadConfig();
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if (!m_Scenes.Contains(m_Scene))
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m_Scenes.Add(m_Scene);
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if (!m_ScriptEngines.Contains(m_ScriptEngine))
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m_ScriptEngines.Add(m_ScriptEngine);
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ReadConfig();
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// Create instances of all plugins
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if (!m_Dataserver.ContainsKey(m_Scene))
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m_Dataserver[m_Scene] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_Scene))
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m_Timer[m_Scene] = new Timer(this);
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if (!m_HttpRequest.ContainsKey(m_Scene))
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m_HttpRequest[m_Scene] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_Scene))
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m_Listener[m_Scene] = new Listener(this);
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if (!m_SensorRepeat.ContainsKey(m_Scene))
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m_SensorRepeat[m_Scene] = new SensorRepeat(this);
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if (!m_XmlRequest.ContainsKey(m_Scene))
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m_XmlRequest[m_Scene] = new XmlRequest(this);
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if (!m_Dataserver.ContainsKey(m_ScriptEngine))
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m_Dataserver[m_ScriptEngine] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_ScriptEngine))
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m_Timer[m_ScriptEngine] = new Timer(this);
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if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
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m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_ScriptEngine))
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m_Listener[m_ScriptEngine] = new Listener(this);
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if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
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m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
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if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
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m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
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StartThread();
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}
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@@ -145,7 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void ReadConfig()
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private void ReadConfig()
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{
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// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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// TODO: Make this sane again
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@@ -195,18 +196,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private static void DoOneCmdHandlerPass()
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{
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foreach (IScene s in m_Scenes)
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// Check Listeners
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m_Listener[m_ScriptEngines[0]].CheckListeners();
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// Check HttpRequests
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m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
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// Check XMLRPCRequests
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m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
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foreach (IEventReceiver s in m_ScriptEngines)
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{
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// Check timers
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m_Timer[s].CheckTimerEvents();
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// Check HttpRequests
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m_HttpRequest[s].CheckHttpRequests();
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// Check XMLRPCRequests
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m_XmlRequest[s].CheckXMLRPCRequests();
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// Check Listeners
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m_Listener[s].CheckListeners();
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// Check Sensors
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m_SensorRepeat[s].CheckSenseRepeaterEvents();
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// Check dataserver
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m_Dataserver[s].ExpireRequests();
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}
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@@ -217,38 +223,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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public static void RemoveScript(IScene scene, uint localID, UUID itemID)
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public static void RemoveScript(IEventReceiver engine, uint localID, UUID itemID)
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{
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// Remove a specific script
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// Remove dataserver events
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m_Dataserver[scene].RemoveEvents(localID, itemID);
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m_Dataserver[engine].RemoveEvents(localID, itemID);
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// Remove from: Timers
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m_Timer[scene].UnSetTimerEvents(localID, itemID);
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m_Timer[engine].UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequests iHttpReq =
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scene.RequestModuleInterface<IHttpRequests>();
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engine.World.RequestModuleInterface<IHttpRequests>();
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iHttpReq.StopHttpRequest(localID, itemID);
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IWorldComm comms = scene.RequestModuleInterface<IWorldComm>();
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IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = scene.RequestModuleInterface<IXMLRPC>();
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IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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// Remove Sensors
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m_SensorRepeat[scene].UnSetSenseRepeaterEvents(localID, itemID);
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m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
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}
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public static Object[] GetSerializationData(IScene scene, UUID itemID)
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public static Object[] GetSerializationData(IEventReceiver engine, UUID itemID)
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{
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List<Object> data = new List<Object>();
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Object[] listeners=m_Listener[scene].GetSerializationData(itemID);
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Object[] listeners=m_Listener[engine].GetSerializationData(itemID);
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if (listeners.Length > 0)
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{
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data.Add("listener");
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@@ -256,7 +262,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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data.AddRange(listeners);
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}
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Object[] timers=m_Timer[scene].GetSerializationData(itemID);
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Object[] timers=m_Timer[engine].GetSerializationData(itemID);
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if (timers.Length > 0)
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{
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data.Add("timer");
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@@ -264,7 +270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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data.AddRange(timers);
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}
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Object[] sensors=m_SensorRepeat[scene].GetSerializationData(itemID);
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Object[] sensors=m_SensorRepeat[engine].GetSerializationData(itemID);
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if (sensors.Length > 0)
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{
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data.Add("sensor");
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@@ -275,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return data.ToArray();
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}
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public static void CreateFromData(IScene scene, uint localID,
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public static void CreateFromData(IEventReceiver engine, uint localID,
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UUID itemID, UUID hostID, Object[] data)
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{
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int idx = 0;
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@@ -297,15 +303,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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switch (type)
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{
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case "listener":
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m_Listener[scene].CreateFromData(localID, itemID,
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m_Listener[engine].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "timer":
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m_Timer[scene].CreateFromData(localID, itemID,
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m_Timer[engine].CreateFromData(localID, itemID,
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hostID, item);
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break;
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case "sensor":
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m_SensorRepeat[scene].CreateFromData(localID,
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m_SensorRepeat[engine].CreateFromData(localID,
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itemID, hostID, item);
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break;
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}
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