Convergence is almost complete. This brings the diff between the API to < 10k

and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
This commit is contained in:
Melanie Thielker
2008-09-25 05:13:44 +00:00
parent 5edaddce6d
commit f3c8963c86
30 changed files with 388 additions and 1721 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
while (httpInfo != null)
{
//m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
//System.Console.WriteLine("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status);
// Deliver data to prim's remote_data handler
//
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
new LSL_Types.LSLString(httpInfo.response_body)
};
foreach (IScriptEngine e in m_CmdManager.ScriptEngines)
foreach (IEventReceiver e in m_CmdManager.ScriptEngines)
{
if (e.PostObjectEvent(httpInfo.localID,
new EventParams("http_response",