Convergence is almost complete. This brings the diff between the API to < 10k

and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
This commit is contained in:
Melanie Thielker
2008-09-25 05:13:44 +00:00
parent 5edaddce6d
commit f3c8963c86
30 changed files with 388 additions and 1721 deletions

View File

@@ -156,28 +156,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
SensorSweep(ts);
}
public LSL_Types.list GetSensorList(uint m_localID, UUID m_itemID)
{
lock (SenseLock)
{
Dictionary<UUID, LSL_Types.list> Obj = null;
if (!SenseEvents.TryGetValue(m_localID, out Obj))
{
return null;
}
lock (Obj)
{
// Get script
LSL_Types.list SenseList = null;
if (!Obj.TryGetValue(m_itemID, out SenseList))
{
return null;
}
return SenseList;
}
}
}
private void SensorSweep(SenseRepeatClass ts)
{
SceneObjectPart SensePoint = ts.host;