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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
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@@ -156,28 +156,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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SensorSweep(ts);
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}
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public LSL_Types.list GetSensorList(uint m_localID, UUID m_itemID)
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{
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lock (SenseLock)
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{
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Dictionary<UUID, LSL_Types.list> Obj = null;
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if (!SenseEvents.TryGetValue(m_localID, out Obj))
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{
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return null;
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}
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lock (Obj)
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{
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// Get script
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LSL_Types.list SenseList = null;
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if (!Obj.TryGetValue(m_itemID, out SenseList))
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{
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return null;
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}
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return SenseList;
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}
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}
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}
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private void SensorSweep(SenseRepeatClass ts)
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{
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SceneObjectPart SensePoint = ts.host;
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