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Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
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@@ -71,7 +71,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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new LSL_Types.LSLString(rInfo.GetStrVal())
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};
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foreach (IScriptEngine e in m_CmdManager.ScriptEngines)
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foreach (IEventReceiver e in m_CmdManager.ScriptEngines)
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{
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if (e.PostScriptEvent(
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rInfo.GetItemID(), new EventParams(
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@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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new LSL_Types.LSLString(srdInfo.sdata)
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};
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foreach (IScriptEngine e in m_CmdManager.ScriptEngines)
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foreach (IEventReceiver e in m_CmdManager.ScriptEngines)
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{
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if (e.PostScriptEvent(
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srdInfo.m_itemID, new EventParams(
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