diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 27a3d8a82d..4c93a88fe3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -563,7 +563,7 @@ namespace OpenSim.Region.Environment.Scenes } /// - /// Attach the given group to a scene. It will appear to agents. + /// Attach this object to a scene. It will also now appear to agents. /// /// public void AttachToScene(Scene scene) @@ -587,10 +587,6 @@ namespace OpenSim.Region.Environment.Scenes ApplyPhysics(m_scene.m_physicalPrim); - // one of these is a proxy. - if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem) - AttachToBackup(); - ScheduleGroupForFullUpdate(); }