BulletSim: reorder avatar collision checking to eliminate double collision_end.

Various tweekings to avatar shape/mass/inertia/etc.
Remove change from avatar radius to diameter. But still the avatar sinks.
Collision_end now happens immediately rather than at the next subscription time.
This commit is contained in:
Robert Adams
2012-10-19 10:48:45 -07:00
parent e87a179c89
commit f422b9b388
6 changed files with 44 additions and 36 deletions

View File

@@ -390,7 +390,7 @@ public enum CollisionFilterGroups : uint
VolumeDetectMask = ~BSensorTrigger,
TerrainFilter = BTerrainFilter,
TerrainMask = BAllFilter & ~BStaticFilter,
GroundPlaneFilter = BAllFilter,
GroundPlaneFilter = BGroundPlaneFilter,
GroundPlaneMask = BAllFilter
};