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SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
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@@ -128,7 +128,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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private SceneObjectGroup NewSOG()
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{
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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sop.Name = RandomName();
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sop.Description = sop.Name;
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@@ -136,9 +135,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sop.SitName = RandomName();
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sop.TouchName = RandomName();
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sop.ObjectFlags |= (uint)PrimFlags.Phantom;
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sog.SetRootPart(sop);
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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scene.AddNewSceneObject(sog, false);
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return sog;
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@@ -407,9 +407,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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sop.Shape.State = 1;
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sop.OwnerID = agent;
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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sog.SetScene(scene);
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sog.SetRootPart(sop);
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return sog;
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}
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