mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Refactor InventoryItemBase to do the following:
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
This commit is contained in:
@@ -171,21 +171,21 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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{
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if (itemInfo.parentFolderID == RootFolder.folderID)
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if (itemInfo.Folder == RootFolder.folderID)
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{
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if (!RootFolder.Items.ContainsKey(itemInfo.inventoryID))
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if (!RootFolder.Items.ContainsKey(itemInfo.ID))
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{
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RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
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RootFolder.Items.Add(itemInfo.ID, itemInfo);
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}
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}
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else
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{
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InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.parentFolderID);
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InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.Folder);
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if (folder != null)
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{
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if (!folder.Items.ContainsKey(itemInfo.inventoryID))
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if (!folder.Items.ContainsKey(itemInfo.ID))
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{
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folder.Items.Add(itemInfo.inventoryID, itemInfo);
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folder.Items.Add(itemInfo.ID, itemInfo);
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}
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}
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}
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@@ -214,7 +214,7 @@ namespace OpenSim.Framework.Communications.Cache
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bool result = false;
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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{
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result = RootFolder.DeleteItem(item.inventoryID);
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result = RootFolder.DeleteItem(item.ID);
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if (result)
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{
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m_parentCommsManager.InventoryService.DeleteInventoryItem(userID, item);
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@@ -116,19 +116,19 @@ namespace OpenSim.Framework.Communications.Cache
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int assetType, int invType, LLUUID parentFolderID)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = inventoryID;
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item.assetID = assetID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = assetType;
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item.invType = invType;
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item.parentFolderID = parentFolderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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item.Owner = libOwner;
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item.Creator = libOwner;
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item.ID = inventoryID;
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item.AssetID = assetID;
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item.Description = description;
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item.Name = name;
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item.AssetType = assetType;
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item.InvType = invType;
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item.Folder = parentFolderID;
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item.BasePermissions = 0x7FFFFFFF;
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item.EveryOnePermissions = 0x7FFFFFFF;
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item.CurrentPermissions = 0x7FFFFFFF;
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item.NextPermissions = 0x7FFFFFFF;
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return item;
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}
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@@ -204,31 +204,31 @@ namespace OpenSim.Framework.Communications.Cache
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private void ReadItemFromConfig(IConfig config)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
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item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
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item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
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item.inventoryDescription = config.GetString("description", System.String.Empty);
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item.inventoryName = config.GetString("name", System.String.Empty);
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item.assetType = config.GetInt("assetType", 0);
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item.invType = config.GetInt("inventoryType", 0);
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item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
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item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
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item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
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item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
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item.Owner = libOwner;
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item.Creator = libOwner;
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item.ID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
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item.AssetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
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item.Folder = new LLUUID(config.GetString("folderID", folderID.ToString()));
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item.Description = config.GetString("description", System.String.Empty);
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item.Name = config.GetString("name", System.String.Empty);
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item.AssetType = config.GetInt("assetType", 0);
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item.InvType = config.GetInt("inventoryType", 0);
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item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
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item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
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item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
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item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
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if (libraryFolders.ContainsKey(item.parentFolderID))
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if (libraryFolders.ContainsKey(item.Folder))
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{
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InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID];
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InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
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parentFolder.Items.Add(item.inventoryID, item);
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parentFolder.Items.Add(item.ID, item);
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}
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else
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{
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m_log.WarnFormat(
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"[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
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item.inventoryName, item.inventoryID, item.parentFolderID);
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item.Name, item.ID, item.Folder);
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}
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}
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@@ -294,14 +294,14 @@ namespace OpenSim.Region.Capabilities
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private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
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{
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LLSDInventoryItem llsdItem = new LLSDInventoryItem();
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llsdItem.asset_id = invItem.assetID;
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llsdItem.asset_id = invItem.AssetID;
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llsdItem.created_at = 1000;
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llsdItem.desc = invItem.inventoryDescription;
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llsdItem.desc = invItem.Description;
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llsdItem.flags = 0;
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llsdItem.item_id = invItem.inventoryID;
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llsdItem.name = invItem.inventoryName;
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llsdItem.parent_id = invItem.parentFolderID;
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llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower();
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llsdItem.item_id = invItem.ID;
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llsdItem.name = invItem.Name;
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llsdItem.parent_id = invItem.Folder;
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llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
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// XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is
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// returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife,
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@@ -311,17 +311,17 @@ namespace OpenSim.Region.Capabilities
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llsdItem.type = "object";
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}
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llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.invType).ToLower();
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llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
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llsdItem.permissions = new LLSDPermissions();
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llsdItem.permissions.creator_id = invItem.creatorsID;
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llsdItem.permissions.base_mask = (int)invItem.inventoryCurrentPermissions;
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llsdItem.permissions.everyone_mask = (int)invItem.inventoryEveryOnePermissions;
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llsdItem.permissions.creator_id = invItem.Creator;
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llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
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llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
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llsdItem.permissions.group_id = LLUUID.Zero;
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llsdItem.permissions.group_mask = 0;
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llsdItem.permissions.is_owner_group = false;
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llsdItem.permissions.next_owner_mask = (int)invItem.inventoryNextPermissions;
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llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
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llsdItem.permissions.owner_id = m_agentID; // FixMe
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llsdItem.permissions.owner_mask = (int)invItem.inventoryCurrentPermissions;
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llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
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llsdItem.sale_info = new LLSDSaleInfo();
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llsdItem.sale_info.sale_price = 10;
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llsdItem.sale_info.sale_type = "not";
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@@ -587,17 +587,17 @@ namespace OpenSim.Region.Capabilities
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m_assetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = m_agentID;
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item.creatorsID = m_agentID;
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item.inventoryID = inventoryItem;
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item.assetID = asset.FullID;
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item.inventoryDescription = assetDescription;
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item.inventoryName = assetName;
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item.assetType = assType;
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item.invType = inType;
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item.parentFolderID = parentFolder;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = 2147483647;
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item.Owner = m_agentID;
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item.Creator = m_agentID;
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item.ID = inventoryItem;
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item.AssetID = asset.FullID;
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item.Description = assetDescription;
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item.Name = assetName;
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item.AssetType = assType;
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item.InvType = inType;
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item.Folder = parentFolder;
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item.CurrentPermissions = 2147483647;
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item.NextPermissions = 2147483647;
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if (AddNewInventoryItem != null)
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{
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@@ -218,7 +218,7 @@ namespace OpenSim.Framework.Communications
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{
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foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
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{
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plugin.Value.deleteInventoryItem(item.inventoryID);
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plugin.Value.deleteInventoryItem(item.ID);
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}
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}
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@@ -40,66 +40,185 @@ namespace OpenSim.Framework
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/// <summary>
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/// A UUID containing the ID for the inventory item itself
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/// </summary>
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public LLUUID inventoryID;
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private LLUUID _id;
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/// <summary>
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/// The UUID of the associated asset on the asset server
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/// </summary>
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public LLUUID assetID;
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private LLUUID _assetID;
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/// <summary>
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/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
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/// </summary>
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public int assetType;
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private int _assetType;
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/// <summary>
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/// The type of inventory item. (Can be slightly different to the asset type
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/// </summary>
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public int invType;
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private int _invType;
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/// <summary>
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/// The folder this item is contained in
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/// </summary>
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public LLUUID parentFolderID;
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private LLUUID _folder;
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/// <summary>
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/// The owner of this inventory item
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/// </summary>
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public LLUUID avatarID;
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private LLUUID _owner;
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/// <summary>
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/// The creator of this item
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/// </summary>
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public LLUUID creatorsID;
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private LLUUID _creator;
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/// <summary>
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/// The name of the inventory item (must be less than 64 characters)
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/// </summary>
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public string inventoryName;
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private string _name;
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/// <summary>
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/// The description of the inventory item (must be less than 64 characters)
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/// </summary>
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public string inventoryDescription;
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private string _description;
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/// <summary>
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/// A mask containing the permissions for the next owner (cannot be enforced)
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/// </summary>
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public uint inventoryNextPermissions;
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private uint _nextPermissions;
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/// <summary>
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/// A mask containing permissions for the current owner (cannot be enforced)
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/// </summary>
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public uint inventoryCurrentPermissions;
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private uint _currentPermissions;
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/// <summary>
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///
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/// </summary>
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public uint inventoryBasePermissions;
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private uint _basePermissions;
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/// <summary>
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///
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/// </summary>
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public uint inventoryEveryOnePermissions;
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private uint _everyOnePermissions;
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public LLUUID ID {
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get {
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return _id;
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}
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set {
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_id = value;
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}
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}
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public int InvType {
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get {
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return _invType;
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}
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set {
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_invType = value;
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}
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}
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public LLUUID Folder {
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get {
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return _folder;
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}
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set {
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_folder = value;
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}
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}
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public LLUUID Owner {
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get {
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return _owner;
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}
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set {
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_owner = value;
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}
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}
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public LLUUID Creator {
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get {
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return _creator;
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}
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set {
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_creator = value;
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}
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}
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public string Name {
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get {
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return _name;
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}
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set {
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_name = value;
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}
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}
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public string Description {
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get {
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return _description;
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}
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set {
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_description = value;
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}
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}
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public uint NextPermissions {
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get {
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return _nextPermissions;
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}
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set {
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_nextPermissions = value;
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}
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}
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public uint CurrentPermissions {
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get {
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return _currentPermissions;
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}
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set {
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_currentPermissions = value;
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}
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}
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public uint BasePermissions {
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get {
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return _basePermissions;
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}
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set {
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_basePermissions = value;
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}
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}
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public uint EveryOnePermissions {
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get {
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return _everyOnePermissions;
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}
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set {
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_everyOnePermissions = value;
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}
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}
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public int AssetType {
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get {
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return _assetType;
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}
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set {
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_assetType = value;
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}
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}
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public LLUUID AssetID {
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get {
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return _assetID;
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}
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set {
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_assetID = value;
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}
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}
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}
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}
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Block a user