Refactor InventoryItemBase to do the following:

* wrap fields as Properties
 * rename some fields/properties to more sensible names
 * set style to PropName to match more standard C# approach
This commit is contained in:
Sean Dague
2008-04-07 23:15:35 +00:00
parent bb2f163bf7
commit f436815107
16 changed files with 442 additions and 323 deletions

View File

@@ -1219,25 +1219,25 @@ namespace OpenSim.Region.ClientStack
foreach (InventoryItemBase item in items)
{
descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
descend.ItemData[i].ItemID = item.inventoryID;
descend.ItemData[i].AssetID = item.assetID;
descend.ItemData[i].CreatorID = item.creatorsID;
descend.ItemData[i].BaseMask = item.inventoryBasePermissions;
descend.ItemData[i].ItemID = item.ID;
descend.ItemData[i].AssetID = item.AssetID;
descend.ItemData[i].CreatorID = item.Creator;
descend.ItemData[i].BaseMask = item.BasePermissions;
descend.ItemData[i].CreationDate = 1000;
descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription);
descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions;
descend.ItemData[i].Description = Helpers.StringToField(item.Description);
descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
descend.ItemData[i].Flags = 1;
descend.ItemData[i].FolderID = item.parentFolderID;
descend.ItemData[i].FolderID = item.Folder;
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
descend.ItemData[i].GroupMask = 0;
descend.ItemData[i].InvType = (sbyte) item.invType;
descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
descend.ItemData[i].OwnerID = item.avatarID;
descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
descend.ItemData[i].InvType = (sbyte) item.InvType;
descend.ItemData[i].Name = Helpers.StringToField(item.Name);
descend.ItemData[i].NextOwnerMask = item.NextPermissions;
descend.ItemData[i].OwnerID = item.Owner;
descend.ItemData[i].OwnerMask = item.CurrentPermissions;
descend.ItemData[i].SalePrice = 0;
descend.ItemData[i].SaleType = 0;
descend.ItemData[i].Type = (sbyte) item.assetType;
descend.ItemData[i].Type = (sbyte) item.AssetType;
descend.ItemData[i].CRC =
Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
descend.ItemData[i].InvType, descend.ItemData[i].Type,
@@ -1247,7 +1247,7 @@ namespace OpenSim.Region.ClientStack
descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
descend.ItemData[i].EveryoneMask,
descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions);
descend.ItemData[i].GroupMask, item.CurrentPermissions);
i++;
count++;
@@ -1364,26 +1364,26 @@ namespace OpenSim.Region.ClientStack
inventoryReply.AgentData.AgentID = AgentId;
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
inventoryReply.InventoryData[0].ItemID = item.inventoryID;
inventoryReply.InventoryData[0].AssetID = item.assetID;
inventoryReply.InventoryData[0].CreatorID = item.creatorsID;
inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions;
inventoryReply.InventoryData[0].ItemID = item.ID;
inventoryReply.InventoryData[0].AssetID = item.AssetID;
inventoryReply.InventoryData[0].CreatorID = item.Creator;
inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
inventoryReply.InventoryData[0].CreationDate =
(int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription);
inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions;
inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
inventoryReply.InventoryData[0].Flags = 0;
inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
inventoryReply.InventoryData[0].FolderID = item.Folder;
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
inventoryReply.InventoryData[0].GroupMask = 0;
inventoryReply.InventoryData[0].InvType = (sbyte)item.invType;
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName);
inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.avatarID;
inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.Owner;
inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
inventoryReply.InventoryData[0].SalePrice = 0;
inventoryReply.InventoryData[0].SaleType = 0;
inventoryReply.InventoryData[0].Type = (sbyte)item.assetType;
inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
inventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
@@ -1416,25 +1416,25 @@ namespace OpenSim.Region.ClientStack
bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
bulkUpdate.ItemData[0].ItemID = item.inventoryID;
bulkUpdate.ItemData[0].AssetID = item.assetID;
bulkUpdate.ItemData[0].CreatorID = item.creatorsID;
bulkUpdate.ItemData[0].BaseMask = item.inventoryBasePermissions;
bulkUpdate.ItemData[0].ItemID = item.ID;
bulkUpdate.ItemData[0].AssetID = item.AssetID;
bulkUpdate.ItemData[0].CreatorID = item.Creator;
bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
bulkUpdate.ItemData[0].CreationDate = 1000;
bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.inventoryDescription);
bulkUpdate.ItemData[0].EveryoneMask = item.inventoryEveryOnePermissions;
bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
bulkUpdate.ItemData[0].Flags = 0;
bulkUpdate.ItemData[0].FolderID = item.parentFolderID;
bulkUpdate.ItemData[0].FolderID = item.Folder;
bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
bulkUpdate.ItemData[0].GroupMask = 0;
bulkUpdate.ItemData[0].InvType = (sbyte)item.invType;
bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.inventoryName);
bulkUpdate.ItemData[0].NextOwnerMask = item.inventoryNextPermissions;
bulkUpdate.ItemData[0].OwnerID = item.avatarID;
bulkUpdate.ItemData[0].OwnerMask = item.inventoryCurrentPermissions;
bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
bulkUpdate.ItemData[0].OwnerID = item.Owner;
bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
bulkUpdate.ItemData[0].SalePrice = 100;
bulkUpdate.ItemData[0].SaleType = 0;
bulkUpdate.ItemData[0].Type = (sbyte)item.assetType;
bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
bulkUpdate.ItemData[0].CRC =
Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
@@ -1461,25 +1461,25 @@ namespace OpenSim.Region.ClientStack
InventoryReply.AgentData.SimApproved = true;
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.inventoryID;
InventoryReply.InventoryData[0].AssetID = Item.assetID;
InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions;
InventoryReply.InventoryData[0].ItemID = Item.ID;
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.Creator;
InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription);
InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions;
InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
InventoryReply.InventoryData[0].Flags = 0;
InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
InventoryReply.InventoryData[0].FolderID = Item.Folder;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = 0;
InventoryReply.InventoryData[0].InvType = (sbyte)Item.invType;
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName);
InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;
InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
InventoryReply.InventoryData[0].OwnerID = Item.Owner;
InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = (sbyte)Item.assetType;
InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
InventoryReply.InventoryData[0].CRC =
Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,

View File

@@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Modules
{
m_log.DebugFormat(
"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
item.inventoryName);
item.Name);
AgentAssetTransactions transactions
= GetUserTransactions(remoteClient.AgentId);

View File

@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Modules
AssetBase asset
= m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
assetID, (item.assetType == (int) AssetType.Texture ? true : false));
assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
if (asset == null)
{
@@ -351,11 +351,11 @@ namespace OpenSim.Region.Environment.Modules
if (asset != null && asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
asset.Name = item.Name;
asset.Description = item.Description;
asset.InvType = (sbyte) item.InvType;
asset.Type = (sbyte) item.AssetType;
item.AssetID = asset.FullID;
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
}
@@ -374,18 +374,18 @@ namespace OpenSim.Region.Environment.Modules
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = ourClient.AgentId;
item.creatorsID = ourClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = Asset.FullID;
item.inventoryDescription = m_description;
item.inventoryName = m_name;
item.assetType = type;
item.invType = invType;
item.parentFolderID = InventFolder;
item.inventoryBasePermissions = 2147483647;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextPerm;
item.Owner = ourClient.AgentId;
item.Creator = ourClient.AgentId;
item.ID = LLUUID.Random();
item.AssetID = Asset.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
item.InvType = invType;
item.Folder = InventFolder;
item.BasePermissions = 2147483647;
item.CurrentPermissions = 2147483647;
item.NextPermissions = nextPerm;
userInfo.AddItem(ourClient.AgentId, item);
ourClient.SendInventoryItemCreateUpdate(item);

View File

@@ -114,19 +114,19 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
AssetBase asset =
CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType,
(sbyte) item.assetType, data);
CreateAsset(item.Name, item.Description, (sbyte) item.InvType,
(sbyte) item.AssetType, data);
AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
item.AssetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemCreateUpdate(item);
if ((InventoryType) item.invType == InventoryType.Notecard)
if ((InventoryType) item.InvType == InventoryType.Notecard)
{
//do we want to know about updated note cards?
}
else if ((InventoryType) item.invType == InventoryType.LSL)
else if ((InventoryType) item.InvType == InventoryType.LSL)
{
// do we want to know about updated scripts
}
@@ -258,9 +258,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (LLUUID.Zero == transactionID)
{
item.inventoryName = name;
item.inventoryDescription = description;
item.inventoryNextPermissions = nextOwnerMask;
item.Name = name;
item.Description = description;
item.NextPermissions = nextOwnerMask;
userInfo.UpdateItem(remoteClient.AgentId, item);
}
@@ -319,20 +319,20 @@ namespace OpenSim.Region.Environment.Scenes
{
// Insert a copy of the item into the recipient
InventoryItemBase itemCopy = new InventoryItemBase();
itemCopy.avatarID = recipientClient.AgentId;
itemCopy.creatorsID = senderId;
itemCopy.inventoryID = LLUUID.Random();
itemCopy.assetID = item.assetID;
itemCopy.inventoryDescription = item.inventoryDescription;
itemCopy.inventoryName = item.inventoryName;
itemCopy.assetType = item.assetType;
itemCopy.invType = item.invType;
itemCopy.parentFolderID = recipientUserInfo.RootFolder.folderID;
itemCopy.inventoryCurrentPermissions = 2147483647;
itemCopy.inventoryNextPermissions = 2147483647;
itemCopy.inventoryEveryOnePermissions = item.inventoryEveryOnePermissions;
itemCopy.inventoryBasePermissions = item.inventoryBasePermissions;
itemCopy.inventoryCurrentPermissions = item.inventoryCurrentPermissions;
itemCopy.Owner = recipientClient.AgentId;
itemCopy.Creator = senderId;
itemCopy.ID = LLUUID.Random();
itemCopy.AssetID = item.AssetID;
itemCopy.Description = item.Description;
itemCopy.Name = item.Name;
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientUserInfo.RootFolder.folderID;
itemCopy.CurrentPermissions = 2147483647;
itemCopy.NextPermissions = 2147483647;
itemCopy.EveryOnePermissions = item.EveryOnePermissions;
itemCopy.BasePermissions = item.BasePermissions;
itemCopy.CurrentPermissions = item.CurrentPermissions;
recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
@@ -343,8 +343,8 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}",
recipientClient.Name, recipientClient.AgentId, item.inventoryName,
item.inventoryID, senderId);
recipientClient.Name, recipientClient.AgentId, item.Name,
item.ID, senderId);
}
}
else
@@ -397,19 +397,19 @@ namespace OpenSim.Region.Environment.Scenes
AssetBase asset
= AssetCache.GetAsset(
item.assetID, (item.assetType == (int)AssetType.Texture ? true : false));
item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
if (asset != null)
{
// TODO: preserve current permissions?
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
remoteClient, newFolderID, callbackID, asset, item.NextPermissions);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
item.inventoryName, item.assetID);
item.Name, item.AssetID);
}
}
@@ -445,9 +445,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (newName != System.String.Empty)
{
item.inventoryName = newName;
item.Name = newName;
}
item.parentFolderID = folderID;
item.Folder = folderID;
userInfo.DeleteItem(remoteClient.AgentId, item);
// TODO: preserve current permissions?
@@ -483,17 +483,17 @@ namespace OpenSim.Region.Environment.Scenes
if (userInfo != null)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
item.Owner = remoteClient.AgentId;
item.Creator = remoteClient.AgentId;
item.ID = LLUUID.Random();
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = asset.InvType;
item.Folder = folderID;
item.CurrentPermissions = 2147483647;
item.NextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item);
@@ -708,12 +708,12 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
if (item.assetType == 0 || item.assetType == 1 || item.assetType == 10)
if (item.AssetType == 0 || item.AssetType == 1 || item.AssetType == 10)
{
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.inventoryName, primLocalID, remoteClient.Name);
item.Name, primLocalID, remoteClient.Name);
group.GetProperties(remoteClient);
}
else
@@ -725,7 +725,7 @@ namespace OpenSim.Region.Environment.Scenes
// nasty way it is done to be changed).
m_log.WarnFormat(
"[PRIM INVENTORY]: Sorry, prim inventory storage of asset type {0} is not yet supported",
item.assetType);
item.AssetType);
}
}
else
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Environment.Scenes
"[PRIM INVENTORY]: " +
"Could not rez script {0} into prim local ID {1} for user {2}"
+ " because the prim could not be found in the region!",
item.inventoryName, localID, remoteClient.Name);
item.Name, localID, remoteClient.Name);
}
}
else
@@ -863,21 +863,21 @@ namespace OpenSim.Region.Environment.Scenes
AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
item.inventoryEveryOnePermissions =
item.Owner = remoteClient.AgentId;
item.Creator = remoteClient.AgentId;
item.ID = LLUUID.Random();
item.AssetID = asset.FullID;
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
item.InvType = asset.InvType;
item.Folder = DeRezPacket.AgentBlock.DestinationID;
item.CurrentPermissions = 2147483647;
item.NextPermissions = 2147483647;
item.EveryOnePermissions =
((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask;
item.inventoryBasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
item.inventoryCurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
item.BasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
item.CurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemCreateUpdate(item);
@@ -942,7 +942,7 @@ namespace OpenSim.Region.Environment.Scenes
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
if (rezAsset != null)
{
@@ -956,8 +956,8 @@ namespace OpenSim.Region.Environment.Scenes
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.inventoryName;
rootPart.Description = item.inventoryDescription;
rootPart.Name = item.Name;
rootPart.Description = item.Description;
rootPart.TrimPermissions();
group.ApplyPhysics(m_physicalPrim);

View File

@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, LLUUID copyItemID)
{
LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.inventoryID;
LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
if (part != null)
@@ -186,13 +186,13 @@ namespace OpenSim.Region.Environment.Scenes
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = newItemId;
taskItem.AssetID = item.assetID;
taskItem.Name = item.inventoryName;
taskItem.Description = item.inventoryDescription;
taskItem.OwnerID = item.avatarID;
taskItem.CreatorID = item.creatorsID;
taskItem.Type = item.assetType;
taskItem.InvType = item.invType;
taskItem.AssetID = item.AssetID;
taskItem.Name = item.Name;
taskItem.Description = item.Description;
taskItem.OwnerID = item.Owner;
taskItem.CreatorID = item.Creator;
taskItem.Type = item.AssetType;
taskItem.InvType = item.InvType;
part.AddInventoryItem(taskItem);
return true;

View File

@@ -303,7 +303,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
if (baseItem != null)
{
assetId = baseItem.assetID;
assetId = baseItem.AssetID;
avatAppearance.Wearables[wear.Type].AssetID = assetId;
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;