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Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
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@@ -35,6 +35,7 @@ using System.Runtime.Remoting;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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@@ -227,14 +228,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script");
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Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
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LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
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//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
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LSL_BuiltIn_Commands_Interface mbrt = (LSL_BuiltIn_Commands_Interface)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
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Type mytype = mbrt.GetType();
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Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
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//mbrt.Start();
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return mbrt;
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return (LSL_BaseClass)mbrt;
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