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Pare the groups module down to basics. Adjust dependent files so that a
real groups module can even be implemented.
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@@ -6632,7 +6632,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(respondPacket, ThrottleOutPacketType.Task);
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}
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public void SendGroupMembership(GroupData[] GroupMembership)
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public void SendGroupMembership(GroupMembershipData[] GroupMembership)
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{
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AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
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AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[GroupMembership.Length];
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@@ -6640,11 +6640,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
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Group.AcceptNotices = GroupMembership[i].AcceptNotices;
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Group.Contribution = GroupMembership[i].contribution;
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Group.Contribution = GroupMembership[i].Contribution;
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Group.GroupID = GroupMembership[i].GroupID;
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Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
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Group.GroupName = Utils.StringToBytes(GroupMembership[i].groupName);
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Group.GroupPowers = GroupMembership[i].groupPowers;
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Group.GroupName = Utils.StringToBytes(GroupMembership[i].GroupName);
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Group.GroupPowers = GroupMembership[i].GroupPowers;
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Groups[i] = Group;
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Groupupdate.GroupData = Groups;
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