bring back some script engine debugging, hoping this will help track down the randoms segfaults

This commit is contained in:
Sean Dague
2008-02-18 14:17:09 +00:00
parent ea0f3efcac
commit f47bcb0f98
3 changed files with 18 additions and 18 deletions

View File

@@ -127,9 +127,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void ReadConfig()
{
//#if DEBUG
// m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
//#endif
#if DEBUG
m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
#endif
RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
// Reload from disk? No!