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bring back some script engine debugging, hoping this will help track down the randoms segfaults
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@@ -127,9 +127,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void ReadConfig()
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{
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//#if DEBUG
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// m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
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//#endif
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#if DEBUG
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m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
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#endif
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RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
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// Reload from disk? No!
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